![]() The Definitive Edition once again features a new in-game model, plus increased texture resolutions. ![]() Strangely, box art Lara once again looked like a different person. This incarceration looked more like a real person, ditching anatomical exaggerations, and using motion capture to create more lifelike movements. ![]() The 2013 reboot featured a younger Lara Croft before she donned matching hip holsters. The promo-art was brilliantly painted and one of the most true-to-life Lara Crofts ever seen. Guardians of Light brought back the blue tank top while keeping her toned look from Underworld, and paired her for the first time with a male character who wore even less. The promo-art draws attention to musculature, as well as cat-shaped eyes and more pronounced "M" lips. Lara Croft Tomb Raider: UnderworldĬonsisting of 32,816 polygons, Lara was the most detailed video game character ever according to Guinness World Records. Both versions feature slightly less reddish hair and narrower eyes. Lara's model was basically identical to Legend's except for textures and hairstyle. Lara Croft Tomb Raider: AnniversaryĪnniversary brought back a familiar top but with more texture. there were only slight differences between Lara's game model and box-art. Better processing allowed for a 5,000 polygon mode, stylish hair, and more natural-looking skin. Lara ditched the tank top for a brown t-shirt. For the first time Lara's in-game model resembled the promo material. Her face featured darker eyeliner and lipstick, while her muscle and bone structure were more natural. Lara's new look was inspired by the Tomb Raider film, though she didn't don the shorts until the end. Interestingly enough, the promotional figure didn't have such a low cut shirt and looked more modest. The width of her shoulders was reduced and her tank top was lower cut, making Lara's chest appear even larger. If Lara was considered curvy before, she become voluptuous. Tomb Raider: The Last Revelation & Tomb Raider: Chronicles Eidos promoted Lara's inherent sex appeal, posing her provocatively or having her blow kisses to her fans. Her familiar ponytail was finally included on the in-game model. While Laura saw little change, her blue top was cut lower and her boot laces changed color. While there was much discussion about her bust size, it was actually her unrealistically tiny waist and neck that made her chest look so large by comparision. The first in-game incarnation of Lara consisted of 540polygons, though the model used for promo art was much more detailed. Follow the evolution of a legendary Tomb Raider- from polygons to motion capture realism. Throughout her character evolution, even her in-game model frequently differed from the game's box art and promotional material. Infographic Created by The Many Faces of Laura Croft: Tomb Raider Infographic TranscriptÄespite a vast number of makeovers and reboots since her 1996 debut, Lara Croft remains gaming's most recognizable female icon. Her famed blue tank and twin hip holsters sure have come a long way - from 540 polygons to motion capture realism, to be precise. In fact, she is arguably the gaming world's most recognizable female character! In anticipation of the release of Tomb Raider: Definitive Edition on the 28th, we wanted to take a look back at the visual evolution of this leading gaming lady. The iconic Miss Lara Croft has been steadily raiding her way into our hearts since debuting in 1996.
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